Outside of this, I hate when you have levelled up a character immensely to the point where an errant sneeze could wipe out half a city, and then you flick a boss to defeat their lineage then lose in the cutscene.
I know the reasons why this is done, but I would vastly prefer shorter but more fleshed out game experiences.
A shorter story that is actually repayable naturally where you can do so many things and there are not cutscene losses.
Speaking of which, things like
spoiler
The Secret Ending
in Cyberpunk could be so much better if they just didn’t fucking exist.
I don’t want to have to read some guide to know that a a piece of content I really value will exist.
Its not fun to me to have notable portions of a game cut out such that you have to be a wiki reader.
These combined would make a game with a more stress free experience where you can truly just experience the world and not be too fussed about if you stuffed up a certain ending tree etc.
The outright scams and marketting dark patterns.
Outside of this, I hate when you have levelled up a character immensely to the point where an errant sneeze could wipe out half a city, and then you flick a boss to defeat their lineage then lose in the cutscene.
I know the reasons why this is done, but I would vastly prefer shorter but more fleshed out game experiences.
A shorter story that is actually repayable naturally where you can do so many things and there are not cutscene losses.
Speaking of which, things like
spoiler
The Secret Ending
in Cyberpunk could be so much better if they just didn’t fucking exist.
I don’t want to have to read some guide to know that a a piece of content I really value will exist.
Its not fun to me to have notable portions of a game cut out such that you have to be a wiki reader.
These combined would make a game with a more stress free experience where you can truly just experience the world and not be too fussed about if you stuffed up a certain ending tree etc.