• 0 Posts
  • 20 Comments
Joined 2 years ago
cake
Cake day: June 29th, 2023

help-circle
  • It really depends on how much you value your time and how good you are with configuration

    A QNAP or Synology will work and be pretty simple to configure out of the box. Installing custom software is possible, but can be tricky as they require you to enable sideloading and custom apps can be hard to find. Both have supported app stores with available apps to do what you’re looking for (QNAP has apps for both torrents and Plex. Not sure about Synology)

    However, you will get way more bang for your buck by building one from scratch using something like TrueNAS and the Arr stack, but this can require a fair bit of technical knowledge about configuring containers and securing network services(Especially if you want them to be accessible remotely)

    Most people here do selfhosting as a hobby and as a result, the time spent trying new configurations is negligible as it wouldn’t be much of a hobby otherwise.





  • At the end of the interview when they ask “do you have any other questions for us”, if it went well and you decide that you want to work there, ask about what your first day looks like compared to an average day after you’re settled in.

    This can be a little social engineering push to have your interviewer shift their perception of you into someone that is already hired.


  • Im not sure exactly how the system works, but if I were designing one, there would be 3 approaches I can think of.

    The first is to equip the lock with a GPS system and dictate that it locks if it’s not within range of a particular location. This one would be the most expensive to implement, but should come with minimal opportunity for messing with it.

    Next down the list is each lock is equipped with a radio to connect to a wifi or sub-GHz broadcaster, and as soon as it misses enough heartbeats to a central control point, it locks the wheels. This could be disrupted by jamming the signal, but jammers of this type are highly illegal, and easily trackable.

    Last is the cheapest option, which is to include an RFID module tied to the lock and a system to broadcast a signal at the perimeter. If a cart comes within range for a long enough period then the RFID tag is activated and the wheels lock.

    I suspect it’s probably a sub-GHz radio situation, with the broadcast power tuned to be within a few hundred meters of the store. If you had some kind of SDR you could probably pinpoint the signal they use and repeat it, letting you wheel a cart outside the zone, but as soon as you stop the signal the wheels will lock.







  • Godort@lemm.eetoMemes@lemmy.mlConfusing warning
    link
    fedilink
    arrow-up
    155
    arrow-down
    4
    ·
    3 months ago

    I honestly prefer Valve’s method. You as a consumer should be reading what you’re buying before you purchase anyway, and you can still use their refund system if you somehow missed the warning.

    Removing unfinished games from the storefront just increases the amount of lost media out there. These projects should be available for as long as possible simply for archival reasons.


  • Godort@lemm.eetoMemes@lemmy.mlThe good witch says...
    link
    fedilink
    arrow-up
    16
    ·
    edit-2
    3 months ago

    Mostly it’s their attitude to controversy.

    Brave has had several major issues over the past few years and they didn’t reverse course until press got bad enough for them to make a statement and try for damage control. This includes:

    • Replacing ads on websites with their own, and collecting that revenue

    • Inserting their own referral codes into auto complete when users navigate to Binance

    • Installing an extra VPN service on Windows machines without user consent

    • Sending DNS requests to the local ISP when in TOR mode effectively removing protection against spying

    On top of all that, it’s based on Chromium, which means that Google is in control of their upstream source code.



  • Godort@lemm.eetoAsk Lemmy@lemmy.world*Permanently Deleted*
    link
    fedilink
    arrow-up
    18
    arrow-down
    1
    ·
    4 months ago

    This is the correct answer. MFA should be enforced for literally every account you have, and the method should be app-based or a hardware token.

    It turns out that people en masse are lazy and will use the same simple password for all their accounts and then wonder how they got hacked. People in tech for the past 30 years or so struggled with the difference between theory and practice when it came to user psychology, and I am happy that we are finally starting to realize the user psychology aspect and just force them to be secure.


  • I have played through many Sierra games, although I was always more partial to the LucasArts adventure games. I feel like they had better writing, and the idea that there was no failure state meant that you didn’t end up in unwinnable situations.

    I didn’t know about the staff situation there though, that’s super interesting. I just assumed that they had a small number of teams working on each title that each worked under the Williams’


  • I used to play a ton of games throughout my teenage years but fell off in my 20s. Now in my late 30s I still keep up with gaming news and discussion, but I rarely actually play through games anymore. I go through maybe one a year.

    You’re right that the discussion has changed, and that’s due to a number of factors. Mostly, new games are pretty configurable and will run on pretty much any modern hardware. Long gone are the days where you simply couldn’t play something unless you ponied up for a Voodoo 2. Add to that, that PC hardware is a lot more standard now. Gaming enthusiasts dont need to learn a bunch of competing hardware standards to keep up anymore.

    And the other side is that with the introduction of microtransactions, keeping an eye on how companies are trying to monetize games is important. AAA games these days have Hollywood movie budgets and if they’re not profitable, then hundreds of people are out of a job. Looking back, it’s pretty amazing what 10-15 people could accomplish with a fraction of the budget and time that modern developers get(indie games notwithstanding)