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Cake day: June 25th, 2023

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  • A Lazy Gun:

    A Lazy Gun is roughly half a metre long, 30 cm wide and 20 cm tall. On the front are two short cylinders that end in black lenses. A sight extends from the main body, as do two hand grips. A metallic strap allows the Lazy Gun to be fired from the waist. On one hand grip is a zoom control and on the other grip is a trigger mechanism. The Lazy gun is massy but light, and weighs three times as much when turned upside down. The Lazy Gun is the only weapon known to display a sense of humour.

    To fire the Lazy Gun, it is pointed at the target, zoomed in, and then the trigger is pulled. What happens next is unpredictable. When fired at humans, many different things may occur. An anchor may appear above the person, giant electrodes may appear on either side of the target and electrocute them or an animal may tear their throat out. Larger targets such as tanks or ships may suffer tidal waves, implosion, explosion, sudden lava flows or just disappear. When fired at cities and other such targets, thermonuclear explosions are the norm, although in one instance a comet crashed into the city.



  • Really, a lot of the prequel hate comes from them taking such a huge step down from the OT. In 1999, The Phantom Menace was the first major Star Wars film in 16 years; it wasn’t just a cool new thing, it was a cultural event. People expected great things.

    Obviously it failed at that. Not once, but twice. Revenge of the Sith barely even got a chance.

    And so the backlash was brutal. While the critique wasn’t unfair in its points, it also came from a perspective of starkly emotional disappointment. People say the prequels are looked at more fondly now due to ‘nostalgia’, but mostly I think it’s that the emotional pain has faded and we can analyze them more objectively as flawed, but ultimately solid films rather than ‘disasters’.

    It may be that one day the sequels will be more coldly studied as well, with more focus placed on the issues produced by cycling directorship and management pressures… but I also think even a coldly analytical appraisal of them will still come up as “hollow and emotionless”.



  • “Everyone is trying to use a Magnifying Glass to do everything from change flathead screws to preparing food, from levering open crates to surgical incisions.”

    In other words: The base algorithms and techniques are very interesting and have valid applications in a narrow range of fields, being useful for pattern recognition, generation, and analysis.

    The problem is everything else. Everyone is trying to use that one tool for things it is neither effective nor practical nor appropriate to use it on, and then being shocked when this has widespread negative outcomes for both themselves and everyone around them. Separately but parallel, the drive to find useful applications of it (in areas where there aren’t) is causing companies and individuals to engage in grossly unethical behavior.

    Even in the fields where it is most useful, you have to be cautious about not treating it as a “truth machine”. A speaker I heard put it simply: “AI cheats.” It will latch on to the most prominent patterns, not necessarily the ones you want it to analyze.



  • The commute was too far already (about 1h 10m driving each way), and they wanted me to transfer to another location which would require a full-on move, which I wasn’t up for.

    In retrospect, after I left they got bought out, had a leadership changeover and rebranding, and closed several facilities. So I think I might’ve dodged something.



  • I mean, the Zombies in WWZ basically run on magic shields to be a threat. They’re utterly invulnerable to anything Max Brooks doesn’t want them to be killed by.

    Like, if I remember correctly, they’re immune to shrapnel and bleeding wounds because “the dead don’t need blood”, and nerve toxins or shockwaves don’t harm them because “the dead don’t have a nervous system”. But somehow removing the head is a 100% infallible method of killing them. What is in the head if not blood and nerves, Max?

    These are creatures which casually violate the second law of thermodynamics. If they’re playing by real-world physics, chemistry, and biology, they’re radically less dangerous.


  • Pretty good movies.

    But I think that also understates how influential they were to superhero popular culture. It bears remembering that prior to the BatTrilogy, for a decade-ish superhero films had been either the squeezed-dry sequels of B-list characters, comedies, aimed largely at kids, and/or barely resembled their source material. While 90s and early 00s Superhero comics were moving through their edgy antihero phases, films struggling to define themselves.

    The Nolan Trilogy brought the idea of Batman as a tortured loner, alienated from his family and allies, into the broader popular culture. Batman allows villains to die, spies on innocents, and eschews sidekicks. There is no Justice League. “You either die a hero, or live long enough to become the villain” is not the sentiment that pervaded superhero screen media in the years prior to the Nolan trilogy.

    Even if you don’t like superhero stuff, they’re worth watching just as an artifact of mid-late 00’s culture, in my opinion.



  • You’re basically asking about “Hard” and “Soft” science fiction.

    For me, at least, I lean a little bit more towards the “Soft” (what you call ‘Fi’) side of things. But I’ve also always found this a little bit of a false dichotomy; a story can go fully fantastic and explain nothing about its spaceflight, but lean heavily on actual psychology or other social sciences to drive its characters; so is it “Hard” or “Soft” sci-fi? Turns out it doesn’t matter; it’s Sci-fi and if it’s a good story, then it’s good.

    I also have to somewhat push back on the idea that Star Wars “doesn’t even try to explain” its tech. A lot of people put a good bit of effort into laying out how the technology worked, up to and including calculating the energy involved in things like Turbolaser bolts (turns out, it’s a metric shitton of energy).


  • I’m pretty sure I’ve seen small (i.e., handheld-sized) commercial UAVs that fly like this. But as others have pointed out, at any realistic size you start to run into a lot of problems:

    • The VTOL rotors will create massive drag when they’re not in use. There’s a reason virtually every aircraft with embedded VTOL jets engineered ways to cover them up during level flight. This cascades into a whole bevy of complexity issues.
    • When you’re not using them, you’re lugging around 3 out of your 4 rotors for no reason.
    • You’re also sacrificing a lot of internal volume for your lift fans. This isn’t so much a problem in small UAVs, again, but it’s not great if you were hoping to use that capacity for fuel or cargo.

    So yeah, like others said as well - now that we have tailsitter drones of moderate size, there’s not really a use for this layout.




  • People would very, very quickly start to rationalize why the detection couldn’t possibly be right. Look at how many scientifically or historically proven things people already are willing to disregard because it conflicts with their worldview or beliefs!

    So they detect “willful” deception? People would just fall back on the “…well, I didn’t know” / “didn’t think XYZ counted” / “didn’t consider ABC” as their excuses. Or if it can be shown that 0.00-near-infinite-zeros-01% of the population has some quirk which makes them detect wrongly, suddenly there’d be most of the population claiming that.


  • I think the life cycle of collaborative projects - small circle to big blowup, drifting from the original spirit or ethos for better or worse - will be accelerated by algorithmically-driven social media. Hell, it’s already happening.

    When I look at older collaborative fiction, it’s much more likely to remain centered around a few core creators and their guidelines or approaches. The more content in a project is owned by them, the more they’re able to influence others to not diverge too far from it.

    When things blow up massively, that can all change in a heartbeat. Whoever is running the project frequently struggle to maintain those guidelines: Either because they don’t want to seem like controlling jerks, or because the flood of new content genuinely overwhelms their ability to moderate.

    The problem is, this accelerated lifecycle can also burn out projects far more rapidly as people become disconnected from what appealed to them in the first place.



  • Also someone who played through that: I agree.

    Nostalgia Rorquals Online have a very rose-tinted view of the time. Sure, there were more ships in space… but a lot of those “ships in space” came in the form of an entire cap fleet landing on your cruiser roam the second you tackled a Rorqual. Fatigue timers and diminishing returns were absolutely needed.

    I think the current crop of issues wouldn’t be fixed by just going back; they can be traced to other factors, like Citadels encouraging players crowding together.