

I have deep personal traumas from a time when someone I trusted lied to me. I’ve resolved to always aim to be better than that.


I have deep personal traumas from a time when someone I trusted lied to me. I’ve resolved to always aim to be better than that.


Does it have to be exclusively in a foreign language, or does it still count if a dub exists as long as that’s not the original? If I can count it, A Silent Voice/Koe no Katachi (2016).


There was !mahjong@lemmy.nerdcore.social, but I was the only one posting there and it looks like the instance died at some point.


FightCade for netplay on all the platforms it supports. Standalone Dolphin for Gamecube/Wii. Sometimes Nintendo Switch Online for games officially available there. For everything else, Retroarch.


As long as you don’t do anything truly bad when shooting your shot, the worst that could happen is some mild embarassment. Which is something you have to be prepared to endure when putting yourself out there.


Does ‘attract’ just mean passively hoping someone else will chase you?


!youtubeclassics@sh.itjust.works is a good throwback to the best of an bygone internet.


33, still living with my parents. Stuck in a dead-end part-time job that’s not nearly enough to be able to live on my own any time soon.


deleted by creator


Shatter. Got the OST alongisde the game from one of the early Humble Indie Bundles, spent far more time listening to that OST than playing it.


You might be interested in Apocalypse Hotel. Humanity has to evacuate Earth due to an environmental crisis. A hotel run by robots keeps running because that’s what the robots are programmed to do, and ends up becoming a hotspot for alien tourists. No ghosts though, the big mystery is what happened to the humans who left and whether they might someday return.
Tokyo Godfathers (2003) and The Muppet Christmas Carol (1992)


It felt like one of those sappy motivational posters, but dragged out over 200 pages.


How do they deal with CSAM and other illegal material? (I’m guessing the answer is that they don’t)


The bully who pretended to be my friend in order to hurt me.


When a thread on Reddit is deleted or removed, it just deletes the OP, but the comments remain. Here, the whole thing gets nuked, which really sucks.
I started on kbin.social because at the time, Kbin’s feature set and rapid development pace sounded a lot more promising than Lemmy. Not to mention the controversies around Lemmy’s core developers.
Once kbin.social died, I jumped to fedia.io with the other refugees.


When I was in high school, the sequel to my favorite game didn’t get translated, so I convinced my parents to sign me up for Japanese lessons on the weekend. But I didn’t get all that far in it on account of having too much actual schoolwork to keep up with.
Last year I picked it back up again, just for fun, and I’m making a lot more progress using Renshuu than I did in a classroom environment. Earlier this year I bought one volume each of a bunch of different manga series, slowly working through the pile with the help of vocab lists from LearnNatively and Wanikani. So far I’ve finished Yotsubato, RuriDragon, and Look Back.


The entire cast of It’s Always Sunny in Philadelphia
Puyo Puyo Chronicle. It’s by far the boldest and most creative experiment Sega has ever tried with the series. It introduces a new flagship variant mode called Skill Battle, but the real gimmick isn’t the ruleset itself but the story mode built around it. Previous games just had visual novel-style cutscenes for a story mode, but this time around it’s a full JRPG with dungeon crawling, sidequests, equipment, recruitable monsters, and more.
It’s a brilliant concept, and I think it’s the kind of bold new idea that was needed to breathe new life into a dying genre. Versus puzzles have fallen off hard compared to the genre’s peak in the 90s - Panel de Pon had been dead for longer than it was ever alive, Dr. Mario and Puzzle Fighter had both been turned into mobile gacha spinoffs and then shut down, Puyo Puyo was pretty much the last surviving IP left at this point. And I think a large part of this decline can be attributed to a lack of innovation.
I think what the JRPG does best is just give players incentives to keep trying even though the game’s learning curve is rather notorious - instead of giving up at the first wall they hit, they’ll want to keep going for the next level up, next party member, next skill, next dungeon. Making it a JRPG ensures you’re never truly stuck because you can always grind, and time spent grinding is time spent practicing. By the time players get to the end, hopefully they’ll have learned the basics at least a little bit.
But while I love the ideas behind Chronicle, I do feel like those ideas are held back by how short the game is. There’s a lot more they could’ve done to flesh it out. It’s a game that left me wanting a sequel to iterate on and refine these ideas.
Sadly, that sequel never happened. Chronicle was the last main series game they ever released, and nearly a decade later all they’ve been doing since is rehashing the same terrible crossover four times. They did try to cram a butchered version of Skill Battle into said rehashes, but without the accompanying JRPG I feel that adaptation missed the point.