

“I saw it on YouTube and therefore it must be true, not basic economics”
“I saw it on YouTube and therefore it must be true, not basic economics”
The clothing industry doesn’t make many clothes with pockets for women because they don’t sell. Women all complain that they don’t get pockets, but then vote with their wallets.
This is a legit example of the intended meaning of the phrase “the customer is always right.” The market supplies what customers demand, and for all the fist shaking about having nowhere to put a phone, there’s very little actual market demand for women’s clothing with pockets. Majority of demand is related to outdoor activities so you see them there.
Are you trying to describe monogamous societies or polygamous ones?
OP is asking why Western societies frown on polygamy, but you respond by talking about the strategic value of having more readily available cannon fodder - I assume in polygamous cultures, because that’s the only thing that makes sense. A monogamous society, assuming relatively equal M/F birth rates, would have LESS available available military men, by your own description.
I’m not sure how that answers OPs question unless you’re saying that Western societies frown on polygamy because it was SEEN as just a tactic to raise armies?
Mmmmmmm me likey.
GIVE ME BACK ASHERON’S CALL!!
Patron/vassal pyramid scheme experience gain system that incentivized helping out less experienced players because you got a % of their XP (at no loss to them) and their vassals, etc etc…
Back in the day when you didn’t have an online guide for everything. World was HUGE and there was no real fast travel, but there was a crazy portal network. Random portals in the middle of nowhere that would dump you out at other random parts of the map. Portals exiting dungeons randomly take you somewhere else. I had a spiral ring notebook of portal coords and sometimes to get somewhere it was 7-8 hops through a few dungeons… Or hours running across the map trying to not get janked by high level mobs or other PVP players.
That era of MMO will never live again, and it’s a damn shame.
Adding pockets costs next to nothing.
You think this is some overlooked thing that the clothing industry never considered? That this is some secret niche that just hasn’t been filled? They don’t sell. If they did, then there would be brands or clothing lines with pockets, and marked up for the piddly cost of the manufacturing expense.
That has NEVER HAPPENED. It’s not because the manufacturing can’t be priced adequately despite high consumer demand, it’s because for all the shouting at clouds, women, in general as a consumer demographic, do not buy pants with pockets.