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Joined 1 year ago
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Cake day: January 8th, 2025

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  • There are inherent limits to the idea.

    Videos are almost never the best medium for advanced learning. That’s why universities aren’t just collections of DVDs. Books remain the best method for the dense transfer of ideas, and are unlikely ever to be surpassed.

    YouTube algorithms don’t analyse content, only user behaviour. Someone who likes an in-depth discussion of Anti-Oedipus might also like a Japanese music video. YouTube does not care why, only that they engaged. YouTube also actively fights niche feed curation. Liking A, B, and C, will get you A, B, and C, but also G (because it’s kind of like C, even though a human would know they’re different) 8 (because it’s vaguely similar to B) and whatever the current versions of pewdiepie, the Paul brothers, mr. beast, etc. are (because if they can get you to watch their BS, they can sell more ads for more money) regardless of how disimilar they might be to anything else you watch.


  • Yes and no. I’d be amazed if any code from the original was/could be used for the second. One was unity. Two was unreal. C# vs C++.

    The other thing is money. It doesn’t get the second dev team paid as well to spend a figurative 5 minutes polishing an old game when they can milk 5 months of pay out of the publisher by making a de-make. If the publisher is paying they might start from scratch just to have it take longer. I can’t say for sure, but I would bet real-life money the contract on the second was much more beneficial to the publisher vs the devs on the second than the first.

    Then there’s marketability. Offer people the same game from 2016 and they’ll want to pay the same price as the game from 2016 and many of them won’t want to buy it at all because they still have the old one. Offer them something that looks like an upgrade (‘Look! It’s 3D now, and higher resolution.’) and milk people’s nostalgia for a game they loved ‘in the before times’ and you can squeeze modern inflated prices out of them.





  • Heavy Rain was one of those for me. I sometimes enjoy a cinematic game. Even if there aren’t any ‘choices that matter’ in it, it can be nice to just go through a cinematic interactive story game. But Heavy Rain fell into the same hole so many others do: bad interaction UI. I hate any game that gives you the option to say ‘I agree,’ ‘I disagree,’ and ‘What?’ but makes selecting ‘What?’ the option to fly off the handle because ‘What?’ is actually short for ‘What should I insert into your nostril, you filthy worm?’





  • I tried Thunder and Jerboa, ran with thunder for a bit, then tried Voyager because I liked the idea of the user-specific up/down vote tracking (I.e. if you up/down vote this comment on Voyager, it will increment/decrement the comment score as usual but, for you specifically, it will also show a cumulative score next to my username if you see me somewhere else.) They were all fairly similar.




  • It’s a link to the album, so I’m not sure which song you mean, but I know one of his tracks was used for a game trailer at one point.

    A search shows ‘His music has been used in a number of video games, movies and TV shows, including CSI, Love, Death & Robots, Silicon Valley, Furi, LittleBigPlanet 2, and Sleeping Dogs’ via wikipedia, and full OSTs for Killzone: Shadowfall and the movie Black Swan, which I hadn’t seen but now think I will have to.


  • Hmm, so much to choose from and so much I don’t even know about…

    Visually, Beksinski has been one of the few that really triggers a resonance somewhere inside me.

    The works of Jim Henson are also amazing, though I don’t know how one would ever categorize them. Part writing, part performance, part musical, part sculptural, part visual, and yet still other elements.

    There’s a great deal of very good music as well, but one of the few where the music felt like ‘art,’ in a way I have some difficulty expressing, is Lorn. Something about it has a sense that it’s trying to say something in a language I feel like I’m supposed to understand, and almost can, but only almost.


  • Yes. One of the interesting findings of cognitive science is the human brain effectively uses an interlocutor as part of itself. This is why rubber ducky debugging works, and why people often use an internal version of the process when thinking through problems. Having a second point of view also helps prevent ‘lock in’ because the other person can notice things which are not perceived by the first.


  • Just to be precise, I did say median wage. Minimum wage would be a considerably lower threshold. (~$377k in the US) It’s mostly meant to let it scale over time with fluctuations and inflation rather than tie it to a particular outcome, though minimum might have it’s own benefits in some circumstances.

    The conference example, however, is not an issue. If at the conference/convention as a paid/induced speaker, one would be made safe by the viewers’ choice to come to the talk, which may contain many individual pieces of media but would have them all clearly linked by being part of the presentation, unless they attempted to include disconnected media, which would open them up to prosecution. The viewers would clearly be seeking to see the presentation unless they were directed to the room with the promise of something else and were having the presentation foisted upon them by surprise, an unlikely possibility given most such events are closed, ticketed events with posted signage, and could be further ensured by a simple verbal preface. ‘I am Soandso McSuchnsuch and I am about to give a presentation on Blah. If you are expecting something else, please go now to prevent disruption during the presentation.’

    If at the conference/convention as something like booth personnel, one would be obligated to wait until the visitors requested information but could then dispense the information freely.

    And if at the conference/convention as a visitor, you would not be receiving payment, and would in fact be paying to be there, so you would be free from prosecution for the basic act of sharing stories with a colleague.


  • This is why I want to set a basic minimum to allow for the actual small businesses to have a chance. I have an idea that any ban should apply only to individuals or groups that have a gross revenue of greater than ~25x the annualized median wage. (by state if operating entirely within a US state, by national median if operating across state lines, etc.) It would let small businesses get the word out at the start but once they are making (based on 2023 data) ~$1M/yr, (enough to have multiple employees and maintain a healthy profit margin) they are doing enough business that they should be established and no longer need exemption.


  • Already had this discussion with people a dozen times.

    Ban:

    An individual or group providing money and/or goods and/or services to another individual or group to encourage or contract them to display, broadcast, or otherwise disseminate a piece of media or information to a third individual or group, in particular and/or in general, which the receiver/listener/viewer(s) has/have not specifically requested to receive.

    Accepting, as an individual or as part of a group, money and/or goods and/or services by another individual or group to be encouraged or contracted to display, broadcast, or otherwise disseminate a piece of media or information to a third individual or group, in particular and/or in general, which the receiver/listener/viewer(s) has/have not specifically requested to receive.

    Tying request of one piece of media to a noticeably disconnected/unrelated piece of media.

    The ban on providing shall apply only to individuals or groups that have a gross revenue of greater than ~25x the annualized median wage for the smallest political jurisdiction which fully contains the territories they conduct business in. (For context, this would be ~$1,000,000 for a business in the US that conducts business across state lines)