At the time, most home computers were still 16-bit.
The N64 released in 1996. Mac System 7 released in 1991 with 32-bit support. It took until Windows 95 for the first consumer 32-bit version of Windows.
I understand that there’s a diminishing return and that a 128-bit processor core doesn’t really add much in the way of performance over 64-bit, but it would be like having a V8 under the hood with an obscene amount of horsepower that you never use, no? People drive those anyway.
Or be the true innovators again and release a ternary gaming system 🤯 They could call it the Nintendo3 (pronounced “Nintendo Base Three”), the Nintendo Trit, or the Nintendo ThreeWay
128-bit addressing would add memory and processing overhead that would make it not worth it. 64-bit addressing is already more memory than will ever be in a Nintendo console (16 exabytes, or 16 million TBi).
The Nintendo Swirch 2 also has a 128-bit memory bus, which means it can move up to 128 bits of memory at once. This does make memory operations faster, effective increasing the bandwidth of memory operations.
The PS5 has a memory bus width of 256 bits. The Xbox Series S has 128 bits, and the Series X has 320 bit memory bus width. So, wide buses aren’t uncommon on modern architectures.
That’s just the memory bus though, not the processor core architecture. A 128-bit memory bus can run two 64-bit processor cores simultaneously, but that’s still using a 64-bit instruction set, no?
What you don’t want a switch 64?
Super Switch 64
That’s the next one.
And then the Switch Cube
Switch Wii.
Swiitch
hexacontakaitetragon
That is unlikely to be the English version, but I like it
Switch Wii U
Switch Switch
Wii Switch has different connotations in other communities…
You have to put your keys in the bowl to turn it on
deleted by creator
Then the Switch 19(power cable sold separately)
Just realized that was for 64 bit
At the time, most home computers were still 16-bit.
The N64 released in 1996. Mac System 7 released in 1991 with 32-bit support. It took until Windows 95 for the first consumer 32-bit version of Windows.
Nintendo x86
Why not go big and make it a Switch 128?
I understand that there’s a diminishing return and that a 128-bit processor core doesn’t really add much in the way of performance over 64-bit, but it would be like having a V8 under the hood with an obscene amount of horsepower that you never use, no? People drive those anyway.
Or be the true innovators again and release a ternary gaming system 🤯 They could call it the Nintendo3 (pronounced “Nintendo Base Three”), the Nintendo Trit, or the Nintendo ThreeWay
128-bit addressing would add memory and processing overhead that would make it not worth it. 64-bit addressing is already more memory than will ever be in a Nintendo console (16 exabytes, or 16 million TBi).
The Nintendo Swirch 2 also has a 128-bit memory bus, which means it can move up to 128 bits of memory at once. This does make memory operations faster, effective increasing the bandwidth of memory operations.
The PS5 has a memory bus width of 256 bits. The Xbox Series S has 128 bits, and the Series X has 320 bit memory bus width. So, wide buses aren’t uncommon on modern architectures.
That’s just the memory bus though, not the processor core architecture. A 128-bit memory bus can run two 64-bit processor cores simultaneously, but that’s still using a 64-bit instruction set, no?