I’ve recently gotten into the world of top down roguelikes. I got introduced to tales of maj’eyal about a month ago and I’ve been having a blast failing headfirst into that game.
Thanks for introducing me to DCSS just now! Can’t wait to try it out.
How long have you been playing this and what’s your take on it.
I’ve been playing DCSS for a few years and the furthest I’ve ever gone was collecting one rune (Snake Pits).
I like that it’s permadeath, the dungeons are procedurally generated, and that releases with new mechanics come out regularly so it doesn’t get stale. Over my short tenure, I’ve seen a few races, classes, equipment types, and mechanics (food was a mechanic awhile ago) come and go. With that said there are many backgrounds, classes, equipment, and dieties so actual play can have quite a lot of variability.
I usually play on crawl.dcss.io via ssh, you can find my player characters in the morgue by looking for player “kaleh”
Go get killed in D:3 by a pack of gnolls, I highly recommend :)
Yes, great day.
I’ve recently gotten into the world of top down roguelikes. I got introduced to tales of maj’eyal about a month ago and I’ve been having a blast failing headfirst into that game.
Thanks for introducing me to DCSS just now! Can’t wait to try it out.
How long have you been playing this and what’s your take on it.
I’ve been playing DCSS for a few years and the furthest I’ve ever gone was collecting one rune (Snake Pits).
I like that it’s permadeath, the dungeons are procedurally generated, and that releases with new mechanics come out regularly so it doesn’t get stale. Over my short tenure, I’ve seen a few races, classes, equipment types, and mechanics (food was a mechanic awhile ago) come and go. With that said there are many backgrounds, classes, equipment, and dieties so actual play can have quite a lot of variability.
I usually play on crawl.dcss.io via ssh, you can find my player characters in the morgue by looking for player “kaleh”
Go get killed in D:3 by a pack of gnolls, I highly recommend :)