Looney Tunes, for me. When I was growing up through the 90s and 2000s, Looney Tunes was about as large as life itself. Bugs, Daffy, Taz, Sylvester, Marvin the Martian .etc were staples anywhere in culture. However, it felt like some pendulum swung another direction because there’s solemn mention of Looney Tunes in the past 10 years.

And I’m trying to not say that Looney Tunes has faded away, it still has made shows as recent as 2020 that lasted until 2024 and a movie that was this year. But I’m saying that it’s cultural relevance has taken a backseat and it doesn’t help that its parent company, WB, has been treated as nothing more than just an asset to be acquired while those who acquired it, aren’t doing a lot with the name to bring it back to its former level.

It’s kinda like how Tom and Jerry were huge (still are to an extent) but its cultural significance as of late, has largely taken the same backseat where you don’t hear as much from them as you used to.

  • cronenthal@discuss.tchncs.de
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    18 hours ago

    3D TV sets. There was one year where they were the definitive future of TV, and then everyone just never mentioned them again.

    • petenu@feddit.uk
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      16 hours ago

      3D is one of those cyclic hype things that comes around periodically, once people have forgotten the previous cycle. This isn’t the last time.

      • AskewLord@piefed.social
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        9 hours ago

        VR is the same. pops up once every generation. is massively hyped about revolutionizing entertainment and the world, and then is totally forgotten.

        and a small batch of enthusiasts keep it alive in computer labs.

        • insanemantis@lemmy.world
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          8 hours ago

          It’s just… such a novelty. Like, I don’t know if I’d want everything to be 3D or VR all the time. It’s the kind of fun that’s only fun in moderation

          • Toasticus@piefed.socialOP
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            4 hours ago

            What turns me off from VR is having to have a headset on your head to even enjoy it. Plus a dedicated room so you’re not hitting anything. It’s an expensive entry point.

          • AskewLord@piefed.social
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            7 hours ago

            yeah, it offers no legit benefits to anything really, other than being novel.

            it’s mostly driven by the fantasy/ideal of ‘brain in a vat’ type scenarios and weird tech nerds who think could must escape physical reality if they had sophisticated enough computer simulation in their sensory perceptions.

            when the boring ugly truth is most people can’t stand it for more than a short period of time without having side-effects.

        • Emi@ani.social
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          6 hours ago

          I’d say VR is very much out of the lab now. Yeah its not as common as normal pcs but still quite common and available. I got vr myself and love it, the experience is its own thing. And there is quite a few games and programs for it. So I don’t see it as just temporary thing, it was just getting better and better for the past 10 years.