- Should return 0;. - Not needed, main in C++ implicitly returns 0 if there is no return - Should ≠ Needs to - You can do it, and it will work, but it’s unclean and not best-practice. I wouldn’t be surprised if it’s undefined behaviour. - Just to clarify. It is defined behavior - there’s plenty of undefined behavior in C but that ain’t one of them. - Interesting feature, I had no idea. I just verified this with gcc and indeed the return register is always set to 0 before returning unless otherwise specified. - spoiler- int main(void) { int foo = 10; }- produces: - push %rbp mov %rsp,%rbp movl $0xa,-0x4(%rbp) # Move 10 to stack variable mov $0x0,%eax # Return 0 pop %rbp ret- int main(void) { int foo = 10; return foo; }- produces: - push %rbp mov %rsp,%rbp movl $0xa,-0x4(%rbp) # Move 10 to stack variable mov -0x4(%rbp),%eax # Return foo pop %rbp ret
 
 
 
- >What is C++? A miserable huge pile of "should"s - Love me some Castlevania++ 
- should have a space after „>” and two new lines after „?”. - I guess markdown is miserable as well. - Hey now, markdown serves it’s purpose. It’s not great, but as a web dev, I don’t want people expecting full WYSIWYG editors in every website cause fuck that! 
- not being able to master markdown might hint at why the commenter is struggling with C++ 
 
- Still love it tho. You can make it whatever you want! 
 
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- Didn’t you know that C++ programmers are better than compilers at checking code for safety though? And if they aren’t, it’s a skill issue. - /s - It’s all worth it for that sweet sweet 50ms speedup!/s - And sensible compile times. - I’m trying to write a game in Bevy but my laptop’s Intel 7400 taking almost a minute to compile even small changes is really killing me. 
 I’ve looked up rustc compile times on different CPUs and am seriously considering getting a new laptop with a Snapdragon X Elite or something in that vein for this.
 
 
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