Souls like. There are literally situations you cannot win on the first try, like when you walk through a door and something stabs you from behind because it was leaned against a wall out of sight.
Also just don’t enjoy fighting gigantic things with ambiguous hitboxes.
I know I’m biting bait but I rarely got jumped by the “guy around the corner” traps because I looked before walking in. Counter intuitively, running in will also often avoid the worst of it.
I remember people complaining about the floor traps in the first game and I was like “you mean the raised tiles that are a different color? Yeah I was careful around those”. Player messages also help.
It’s okay the game isn’t for you - but “literally can’t win on the first try” is hyperbole.
Souls like. There are literally situations you cannot win on the first try, like when you walk through a door and something stabs you from behind because it was leaned against a wall out of sight.
Also just don’t enjoy fighting gigantic things with ambiguous hitboxes.
Exactly, when a game on purpose disrespects your time and forces you to repeat things for no reason.
Some call it a difficulty curve, I don’t call it anything, just uninstall it.
Definitely avoid monster hunter if ambiguous hit boxes aren’t your thing.
I know I’m biting bait but I rarely got jumped by the “guy around the corner” traps because I looked before walking in. Counter intuitively, running in will also often avoid the worst of it.
I remember people complaining about the floor traps in the first game and I was like “you mean the raised tiles that are a different color? Yeah I was careful around those”. Player messages also help.
It’s okay the game isn’t for you - but “literally can’t win on the first try” is hyperbole.