• Agent641@lemmy.world
    link
    fedilink
    arrow-up
    3
    ·
    2 hours ago

    12 year old me: “WHATTHEFUCKWHATTHEFUCKWHATTHEFUCK!”

    I had no warning the first time I encountered the T-Rex and absolutely shat myself

  • queerlilhayseed@piefed.blahaj.zone
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 hours ago

    SKZzsgDfww2xPa1.jpg

    This area toward the end of Majora’s Mask has always stuck with me. I think it’s really cool storytelling about what Majora is, where it comes from, and why it behaves the way it does.

  • Flagstaff@programming.dev
    link
    fedilink
    English
    arrow-up
    1
    ·
    3 hours ago
    Prey, when first facing...

    … the drones for my first time in the perpetual night area’s upper room; I was so shocked by their strength that I broke the glass and just booked it. Abandoning a fight is something I’ve rarely done in games.

    Man, that was a terrifying scene I may never forget for life.

  • PetteriPano@lemmy.world
    link
    fedilink
    arrow-up
    11
    ·
    19 hours ago

    Here I am, ten years old. Just got home school. Figured I’d get some prince of Persia in before my parents get home. I just got a soundblaster 2.0 and I’ve got BIG speakers, enjoying the amazing sounds at high volume. I’m puzzling, exploring, getting used to there being piles of bones here and there. I’m backtracking through level 3 and this skeleton fucking rises and draws its sword with an eery sound. I’m shitting my pants here and reactively press the reset button on the computer to get out of this.

    • Agent641@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      2 hours ago

      Loved this game. It inspired the Tomb Raider series quite a bit. Including the Mirror Prince /Atlantean Lara part.

      First time realizing you have to wait for the rat to come help you was mind blowing.

  • corsicanguppy@lemmy.ca
    link
    fedilink
    English
    arrow-up
    4
    ·
    16 hours ago

    No screen shot but MechWarrior.

    1. “Enemy power-up detected”. (Oh shit oh shit oh shit)
    2. “Shutting … Down” (override override override noooo)

    These two sound clips haunt my dreams and form part of any pub session with the old friends. We’re such nerds.

  • emigu@lemmy.world
    link
    fedilink
    arrow-up
    14
    ·
    21 hours ago

    My first choice was already posted, so here is another moment I’ll never forget

  • idunnololz@lemmy.world
    link
    fedilink
    arrow-up
    14
    ·
    22 hours ago

    I don’t know if this counts as a “scene” but the installer for Red Alert 2.

    This was my first time experiencing a game installation experience like this and also probably my last time.

    Launching the installer for Red Alert 2 and getting greeted with voice acting, game art and hype music was just so unexpected for me back then and really hyped me up.

    It’s such a crazy experience, but it’s the type of experience that will likely never come back.

  • 5PACEBAR@piefed.ca
    link
    fedilink
    English
    arrow-up
    5
    arrow-down
    1
    ·
    17 hours ago

    I was mindblown by the game offering me that choice. I slept on it.

    • ElChinchilla@lemmy.world
      link
      fedilink
      arrow-up
      2
      ·
      19 hours ago

      Played that series last year, (recommend them, fun games.) there were a few “Jesus fucking christ” death animations for sure.

      • Khrux@ttrpg.network
        link
        fedilink
        English
        arrow-up
        1
        ·
        2 hours ago

        There’s a clip of Conan O’Brien playing this, and you can tell he’s definitely not a gamer, and he’s so shocked by a death animation. I don’t really understand their place in the game, they are so disproportionately violent compared to everything else, and it’s random.

        There is a novel called Blood Meridian that has a lot of incredibly violent scenes to the point many consider it unfilmable, but that violence is depicted as an almost detached spectacle, the prose is externalised and the scenes are never lingered on for pleasure. It’s generally considered perhaps the most violent classic novel, but the entire metaphysics and purpose of the book exists in this violence.

        When I first played tomb raider, I didn’t notice half the violent scenes, because the medium is so unnecessarily stuffed with it. It wasn’t until replaying it after seeing the Conan O’Brien interview that I really honed in on it.

        In comparison to Blood Meridian, it’s so much worse. It doesn’t really have a message or a story purpose beyond showing the setting as dangerous, and it lingers on the violence, taking pleasure in the sudden violence, that has befallen our protagonist who we deeply care about and can internalise her suffering easily. We see a young woman, who we live through and care for deeply, come to a brutal, sickening end due to sheer bad luck, and then we hit restart.

        I’m not even really mad about it, like it said, I’m so desensitised to video game violence that I only noticed the brutality of these scenes after seeing Conan. Perhaps the creep of violence in the medium alongside the fact that in 10 seconds, she’s fine and you do it again is enough to justify it, but it’s weird that it exists so normally in the first place.