For sure, I just thought it was funny because sooooooo many people will go to great lengths to defend it as a perfect game.
It was fun (to me), but like all the modern Fallouts, overrated in a lot of ways.
I would have taken Van Buren any day, especially since New Vegas’ story is mildly a ripoff of Van Buren since they had already hashed out a lot of the story while they were still under Interplay.
I have a couple issues but overrated is definitely one of them. When I played it I expected it to be the best thing ever made and it was… fine. Like I had no real critical issues (other than the fact that everyone complains that Fallout 3 is green but no one complaints that NV is brown. Why?) but it didn’t catch my interest.
The reason why I cannot stand it is for the same reason so many people like it. Factions and conversation.
When I play a post-apocalyptic survival RPG game I like to actually be experiencing the survival aspect. Falllout 3 and 4 at least were filled with tons of wreckage and debris that you could sort through. Places where no people were. But it’s like every map marker you come across has some faction already set up there. Even if you do find an empty place it’s because the Legion were there 10 minutes ago and nailed everyone to a tree. Then you get to Vegas and the place is fully functional with the Hoover Dam and a functioning airfield nearby.
I want to walk through the wilderness. I wanna explore desolation. I wanna uncover mysteries of the long or freshly dead. To dive into places where no one else has been. Not have to do costume management so I get the right conversational bonus for the right chucklefuck.
If people like that, then awesome. All power to them and I’m glad you enjoyed it. But I fucking hated New Vegas with every fiber of my being.
I just think FPS RPGs don’t work very well is the main issue.
I’d been waiting for the tech to finally get to where it needed to be for something like Baldur’s Gate 3. I had played other Larian games, and they always left a little something to be desired because they were mostly the same as most isometric RPGs had been for a long time. There were some clever ideas, but BG3 leveled up the experience to cinematic levels. Previously player characters and NPCs were small, blocky fixtures on the screen, not fully realized characters able to be seen up close in cutscenes, and that technical limitation was sadly holding back the genre.
I’d rather play a Fallout game designed in BG3’s engine any day of the week than a first person iteration.
That being said, in regards to an FPS RPG that I think is actually good:
System Shock 2.
Although to be fair there’s not a lot of story choices as much as there is wide variety of choice of how to tackle the game including three deeply different classes at the beginning and potential multiplayer to have two classes work together.
Biohshock was a regression of this formula and I pine for something with the complex systems of System Shock 2 but with a more deeply intricate plot and characters with a varied set of endings.
We’ll see if Ken Levine’s Judas has grown his formula anymore since Bioshock. Perhaps I’ll be lucky and the things I’ve been asking for will be present in Judas and I can finally change my mind about FPS RPGs.
For sure, I just thought it was funny because sooooooo many people will go to great lengths to defend it as a perfect game.
It was fun (to me), but like all the modern Fallouts, overrated in a lot of ways.
I would have taken Van Buren any day, especially since New Vegas’ story is mildly a ripoff of Van Buren since they had already hashed out a lot of the story while they were still under Interplay.
I have a couple issues but overrated is definitely one of them. When I played it I expected it to be the best thing ever made and it was… fine. Like I had no real critical issues (other than the fact that everyone complains that Fallout 3 is green but no one complaints that NV is brown. Why?) but it didn’t catch my interest.
The reason why I cannot stand it is for the same reason so many people like it. Factions and conversation.
When I play a post-apocalyptic survival RPG game I like to actually be experiencing the survival aspect. Falllout 3 and 4 at least were filled with tons of wreckage and debris that you could sort through. Places where no people were. But it’s like every map marker you come across has some faction already set up there. Even if you do find an empty place it’s because the Legion were there 10 minutes ago and nailed everyone to a tree. Then you get to Vegas and the place is fully functional with the Hoover Dam and a functioning airfield nearby.
I want to walk through the wilderness. I wanna explore desolation. I wanna uncover mysteries of the long or freshly dead. To dive into places where no one else has been. Not have to do costume management so I get the right conversational bonus for the right chucklefuck.
If people like that, then awesome. All power to them and I’m glad you enjoyed it. But I fucking hated New Vegas with every fiber of my being.
I think its kinda the best game in its class. If you have a better FPS RPG with actual choices you can make in it I am all ears though.
I just think FPS RPGs don’t work very well is the main issue.
I’d been waiting for the tech to finally get to where it needed to be for something like Baldur’s Gate 3. I had played other Larian games, and they always left a little something to be desired because they were mostly the same as most isometric RPGs had been for a long time. There were some clever ideas, but BG3 leveled up the experience to cinematic levels. Previously player characters and NPCs were small, blocky fixtures on the screen, not fully realized characters able to be seen up close in cutscenes, and that technical limitation was sadly holding back the genre.
I’d rather play a Fallout game designed in BG3’s engine any day of the week than a first person iteration.
That being said, in regards to an FPS RPG that I think is actually good:
System Shock 2.
Although to be fair there’s not a lot of story choices as much as there is wide variety of choice of how to tackle the game including three deeply different classes at the beginning and potential multiplayer to have two classes work together.
Biohshock was a regression of this formula and I pine for something with the complex systems of System Shock 2 but with a more deeply intricate plot and characters with a varied set of endings.
We’ll see if Ken Levine’s Judas has grown his formula anymore since Bioshock. Perhaps I’ll be lucky and the things I’ve been asking for will be present in Judas and I can finally change my mind about FPS RPGs.