• Almacca@aussie.zone
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    53 minutes ago

    The Strider reboot. I wouldn’t have minded another one of them, but I guess I’ll replay it again instead.

  • From_D4rkness@lemmy.world
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    3 hours ago

    Dungeon Crawl Stone Soup

    I have been playing this game my entire life on/off, and have the most hours in, but I have never beaten it. I came close 1 fucking time, and I will forever remember the one dumb mistake I made that lost it for me just on the cusp of victory.

    One day…

    https://crawl.develz.org/

  • dethedrus@lemmy.dbzer0.com
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    5 hours ago

    The original Master of Magic for DOS. It’s STILL being actively modded 32 years post release and has never quite been duplicated.

    The Age of Wonders series does a fairly good job with the feel, but it’s just not the same.

  • Pulptastic@midwest.social
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    5 hours ago

    The Adventures of Lolo - a puzzle game on the NES. There were 1 or 2 sequels depending on how you count and they were fun too.

    It’s a puzzle game with fairly simple mechanics but surprising complexity and difficulty. I beat both US versions and designed levels for a knockoff but have never met anyone in person that has heard of it.

  • Wolf@lemmy.today
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    5 hours ago

    Fahrenheit/ Indigo Prophecy, an early David Cage/ Quantic Dream game from the same people who made Heavy Rain, Beyond: Two Souls, and Detroit: Become Human

    I haven’t played it in forever so I’m not sure how well it holds up (if at all) and I also have a love/hate relationship with it.

    It has one of the single worst/ cheap levels of any game I have ever played*, and in the very last level the story really shits the bed. On the other hand it was doing things at the time that I still haven’t seen in other games. (I haven’t gotten around to playing his other games so he might be doing similar things in them). In terms of attempting to evolve the way stories are told in games it was truly groundbreaking and unique for its time.

    I still have fond memories of playing it despite it’s flaws. I’d say it’s worth playing for anyone interested in a older game that does some really interesting things from a story telling perspective and/or people who are fans of the later games and are curious to see where it started. As long as you can make it through the QTE level with your sanity intact and are prepared for the story to get stupid right at the end- it’s worth a playthrough imo

    *Even though I hate the level, the concept behind it is actually pretty cool. A malevolent force tries to kill the player character by throwing his apartment at him. The problem is it’s a 4 1/2 minute QTE sequence that requires precise timing and you can’t mess up even one time or you have to start the entire thing over from the beginning. You also have plenty of time to wonder why the force never varies it’s strategy of throwing one object at a time. Good idea, terrible execution.

  • lemonaz@lemmy.world
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    6 hours ago

    The Void by Ice-Pick Lodge, the makers of Pathologic.

    This game taught me that actions have consequences and that I should be more humble and think twice about the environment before exploiting it like I’m playing a game.

    Yes, it’s that kind of game.

  • brachypelmide@lemmy.zip
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    7 hours ago

    Didn’t see Receiver 2 mentioned, so I’ll give it a shoutout! Really interesting game, and as far as I know the only one with such deep shooting mechanics. Unfortunately the sale had ended a couple days ago, so it’s back to its normal price, but even then I’d heavily recommend it!

  • ouRKaoS@lemmy.today
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    7 hours ago

    Shadowgate / Deja Vu / The Uninvited (NES)

    Uniracers (SNES)

    Custom Robo (GC)

    Lost Kingdoms (GC)

    Baiten Kaitos (GC)

    • whelk@retrolemmy.com
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      57 minutes ago

      Man Uniracers is so good, my friends and I would have huge tournaments. Too bad Pixar got all uppity and claimed they had a trademark on unicycles. Good grief

  • Hossenfeffer@feddit.uk
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    7 hours ago

    Revenge of the Mutant Camels - highlight 1: “Ninety-foot high, neutronium shielded, laser-spitting, death camels”. Hightlight 2: Almost 40 years after its first release, in 2021 Jeff Minter fixed a bug on collision detection in the Commodore 64 version.
    Impossible Mission - highlight: “Another visitor. Stay a while… stay forever!”
    Deuteros - highlight: the way the game world unfolded and opened up
    Syndicate - highlight: abusing the Persuadertron
    Shadow Hearts - highlight: the Judgement Ring

  • Noctis@lemmy.world
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    8 hours ago

    Shining Force 3. Mostly cause it’s marooned on the Saturn but it’s so friggin good.